Library
Guides
7 guides covering tools, textures, modeling and the things that break on patch day.
Patch day: getting your mods back
A repeatable checklist for the morning after a patch, and how to tell a broken mod from a broken install.
Installing your first mod with Penumbra
Penumbra swaps game files in memory instead of on disk. This walks through a clean install and your first working mod.
Reading conflicts and setting priority
Two mods editing the same file is normal. Penumbra's priority system decides which one wins, and it is more precise than most people use it.
Glamourer designs: saving and swapping looks
Glamourer separates what your character wears from what your gear says it wears. Here is how to build reusable designs.
TexTools or Penumbra: which one do you actually need
They solve overlapping problems in very different ways. A short, honest comparison for people deciding where to start.
Getting XIV models into Blender cleanly
Scale, bone orientation and material naming will all bite you. Set them up once and every later import behaves.
Texture formats: when to use BC7, BC5 and BC3
Picking the wrong compression costs you VRAM, quality, or both. The rules are simple once you know what each map stores.